05
PEEKING INTO THE LIBRARY OF BABEL
|AR Experiment| Unity | Literature Visualization|
Muwen Li | Chenghao He | Yetong Xin
Harvard GSD | M.Des Mediums
|Year|
Fall 2023
|Advisor|
Jose Luis García del Castillo y López
|Category|
Computational Design | CG Motion Capture
Role Designer/Coder/Editor
|Exhibition|
Harvard Graduate School of Design Piper Auditorium
Click Here ︎︎︎
to Watch VIMEO of PEEKING INTO THE LIBRARY OF BABEL
This
project draws inspiration from Jorge Luis Borges' (1899–1986) book "The
Library of Babel." Borges envisions a universe comprised of expansive
hexagonal rooms, each containing an entrance on one wall, essential provisions
for human survival on another, and four walls lined with bookshelves.
LEFT:
AR Test in Unity Game Engine
RIGHT: Final Result Show Reel
This project
redefines conventional flat surfaces, elevating them to serve as gateways to a
fantastical realm and keys to unlocking knowledge. Unity AR technology
facilitates the exploration of Jorge Luis Borges' intriguing concept as
envisioned through a sheet of paper in a book. This infinite library,
characterized by countless hexagons, contains boundless volumes of books and
the mysteries of the universe. Rotating the paper reveals diverse facets of
this expansive cosmic repository.
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Scene 1 Render Test
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Scene 2 Render Test
Scene 3 Render Test
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