05


PEEKING INTO THE LIBRARY OF BABEL

|AR Experiment| Unity | Literature Visualization|





Muwen Li | Chenghao He | Yetong Xin

Harvard GSD | M.Des Mediums

|Year|

Fall 2023

|Advisor|

Jose Luis García del Castillo y López

|Category|

Computational Design | CG Motion Capture
Role Designer/Coder/Editor

|Exhibition|

Harvard Graduate School of Design Piper Auditorium






Click Here ︎︎︎
to Watch VIMEO of PEEKING INTO THE LIBRARY OF BABEL


This project draws inspiration from Jorge Luis Borges' (1899–1986) book "The Library of Babel." Borges envisions a universe comprised of expansive hexagonal rooms, each containing an entrance on one wall, essential provisions for human survival on another, and four walls lined with bookshelves.





LEFT:  AR Test in Unity Game Engine
RIGHTFinal Result Show Reel


This project redefines conventional flat surfaces, elevating them to serve as gateways to a fantastical realm and keys to unlocking knowledge. Unity AR technology facilitates the exploration of Jorge Luis Borges' intriguing concept as envisioned through a sheet of paper in a book. This infinite library, characterized by countless hexagons, contains boundless volumes of books and the mysteries of the universe. Rotating the paper reveals diverse facets of this expansive cosmic repository.



Scene 1 Render Test


Scene 2 Render Test

Scene 3 Render Test





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